In today’s essay, we discuss the 4 aspects of a well-thought out magic system, and the considerations within each aspect.
The conception of a magic system is an integral part of world-building in any fantasy genre. It grants a certain uniqueness to your fictional universe, sets it apart from the mundane, and infuses an element of mystery and enchantment. But devising an effective magic system is no mere child's play. It requires thoughtful considerations and precise detailing. There are four main aspects you must account for while designing a magic system – Accessibility, Acceptance, Cost, and Effect.
Accessibility
The first aspect to consider while designing a magic system is its Accessibility. This entails the source of magic, its rarity, and eligibility for access.
Source
Where does the magic come from?
The magic's origin or source is a key consideration. Is it drawn from an external power like a deity, artifact, or natural phenomenon, or does it come from within the user, perhaps as a part of their genetic inheritance or as a skill to be learned? For instance, in J.K. Rowling’s Harry Potter series, magic is an inherent ability in witches and wizards, allowing them to perform spells and charm magical objects.
Rarity
Can the magic be accessed commonly, or is it rare?
Next, consider the prevalence of magic in your world. Is it a common element, with every second person able to wield it, or is it a rarity, confined only to a select few? Magic in George R.R. Martin's "A Song of Ice and Fire" series is a rare and mysterious phenomenon, often doubted and feared because of its scarcity.
Eligibility
Who can access this magic?
Lastly, decide who can wield this magic. Are there any restrictions based on species, race, gender, age, or social status? In Tolkien's Middle Earth, Elves are innately magical, but Men and Hobbits generally are not.
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